What is included
Only changes described as developer patch notes. Pity numbers moved during October 2, and the later Mythic 175, Arcane 250, and Zenless 2,750 line is the one used in the guides. Same-day earlier figures stay in the October 2 entries.
What is on the Anime Zero [RELEASE] π dated log?
- Difficulty rebalance and HxH material pass
Enemy health scales at 0.85x Easy, 1.3x Normal, 1.6x Hard, and 2x Nightmare. HxH runs spawn 40, 51, 76, or 105 enemies by those difficulties, plus the boss. Materials drop from every enemy kill, each HxH act has its own drop list, and all 14 accessory craft costs were changed. Alucard skills 1 and 3 no longer fling or teleport you.
- Synergies, guard bar, and material pity
Six weapon pairs gained official bonuses, and any other pair is listed at +5% damage. Switching weapons grants +20% damage for 4 seconds. Perfect blocks spend no guard. Materials are guaranteed after 5 runs without the drop, a material shop opened in crafting, and Infinite bosses drop materials. The later pity line on this patch is Mythic 175, Arcane 250, and Zenless 2,750. Compensation code LESSLAG shipped with the performance notes.
- AFK rework and Story reward buff
Pity for Zenless and Arcane started counting every regular spin. This note's own numbers were Zenless 3,000 to 2,750 and Arcane 200 to 175, which do not match the later 250 Arcane figure. Nightmare Story payouts were listed at 15,000 money and 350 gems. AFK rates became 10 coins per second, 50 gems every 2 minutes, and 1 Lucky Spin every 15 minutes. Codes PATCHNOTE67 and SORRYXD67 were the compensation strings.
- Miyabi pity correction and BIGTYPO
Miyabi's Zenless pity was corrected from a mistaken 12,500 to 3,500, with code BIGTYPO for 100 Lucky Spins. A later note the same day lists Zenless pity at 2,750. Gamepasses became giftable, and controller and shift-lock bugs were fixed.
- Release and Patch 1
The game launched with codes AZISOUT, LETSGO, HOP3YOU3NJOY, PATCH1, and PATCH2. Patch 1 added the HxH map, a create-lobby menu with material previews, kill popups, parry sounds, chat titles, run material drops, and a note that 2x drops doubles material drops and run XP. Release content was described as about half of the original plan.
- Chamber phase opens
The experience opened in a chamber phase on September 30, 2026, ahead of the October 1 release. A same-day note clarified trailer-date confusion.
![Anime Zero [RELEASE] π Patch Notes](/media/optimized/243ba89ebd91d34582de56c0-768.webp)