You equip two weapons. On October 2, six pairs received named bonuses. Any duo that is not one of those pairs gets +5% damage. Bonuses apply when both weapons are in your two slots. Saber cannot be in two pairs at once.
| Pair | Bonus | Use it when |
|---|---|---|
| Sukuna + Alucard | +10% damage | You want the damage pair from the Mythic pool |
| Luffy + Shanks | +15% max health | Nightmare and late Infinite waves are downing you |
| Goku + Killua | -10% cooldowns | You clear packs by chaining skills |
| Juuzou + Nagumo | +20% ult charge | Both kits are evolved and you are playing around ultimates |
| Guts + Saber | +5% damage and +8% max health | You want a mixed bruiser pair |
| Miyabi + Saber | +8% speed and -5% cooldowns | You actually own Miyabi |
| Any other pair | +5% damage | Your best two kits are not a named pair |
Shanks is Arcane, at the later 250 pity, after a release-day drop from Mythic. Miyabi is Zenless. The other named weapons on this table are Mythic, at 175 pity.
How to choose
Match the pair to the problem from your last run. Slow clears point at Sukuna + Alucard or Goku + Killua. Deaths on Nightmare point at Luffy + Shanks, whose health bonus is the largest survival number in the list. A lonely higher rarity does not beat a pair you can actually equip.
Switching to the other slot is reported to grant +20% damage for 4 seconds. That bonus is separate from the pair bonus. The individual weapon pages under Weapons list launch-week bug fixes so you are not chasing a kit state that was already patched.
Skill-by-skill damage is not published. This table is the October 2 pair list, not an official power ranking. The tier list only groups those same weapons by rarity and says so.
